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NVIDIA DLSS Compared to AMD FSR on Call of Duty Vanguard

NVIDIA DLSS Compared to AMD FSR on Call of Duty Vanguard

One solution wins both visually and in terms of performance.

Call of Duty Vanguard is available for a few days on consoles and PC. On the latter platform, it does not benefit from ray tracing support. On the other hand, the Activision game is at the same time compatible with NVIDIA DLSS (Deep learning for super sampling) And l’AMD FSR (Ultra-precision FidelityFX) ; The opportunity to make a direct comparison between the two ultra-sampling techniques. Usage reminder: DLSS requires Tensor cores, thus an NVIDIA RTX graphics card, while AMD FSR is open source and compatible with “More than a hundred AMD processors and graphics cards, not to mention compatible GPUs”.

John Papadopoulos from the site DSOG Games Made several screen sensor comparison some of which are available above. On the left, it’s native 4K; In the middle, DLSS; On the right of the FSR. Unfortunately, it does not specify the quality settings used in DLSS and FSR; We can assume he chose the “quality” setting in both cases. Note that these screenshots were made on a computer with an Intel Core i9-9900K processor, an NVIDIA GeForce RTX 3080 graphics card, and 16 GB of DDR4-3600; The operating system is Windows 10 64-bit.

Configurations and trailers for the PC version of Call of Duty Vanguard

DLSS 1 – FSR 0

According to our colleague, DLSS from NVIDIA is much better than FSR from AMD. reported that DLSS and FSR are necessary for 4K play at a decent frame rate even when set up; The increase in frames per second is greater with DLSS than with FSR. In terms of image quality, John Papadopoulos believes that DLSS provides greater sharpness than FSR but instead causes additional splatter effects on metallic surfaces. FSR offers a blurry rendering but it survives this flicker. In conclusion, it is believed that while the FSR is a file “Excellent alternative”, The “It makes it less good and less efficient” from DLSS.