Measurements are in Full HD, 1440p and UHD/Ultra resolution.
Halo Infinite’s multiplayer mode has been playable since mid-November, while the single-player campaign has been playable for a few days. The 343 Industries title is available on Xbox and PC. On this last platform, our colleague from Tom Hardware United States Put eight GPUs to a flagship test.
the Minimum and Recommended Configurations for Halo Infinite A somewhat greedy address in VRAM: The high or “recommended” configuration requires 8 GB of VRAM. The appetite is confirmed in the facts since TH.US noted the use of 7.11GB of VRAM at 1080p/Ultra. The test configuration is the same for Battlefield 2042 And Forza Horizon 5. So we find an Intel Core i9-9900K processor and 32 GB (2 x 16 GB) of DDR4-3200. Jared Walton made his measurements using AMD 21.12.1 and NVIDIA 497.09 drivers, both optimized for Halo Infinite. Finally, let’s specify that the title is DirectX 12 exclusively and that it does not offer any integrated reference standard. As a result, the screening focuses on one of the campaign’s first open areas.
Full HD, 1440p and UHD
Full HD/Ultra can be reached at over 60fps for all the latest generation cards tested by our colleagues (which stop at the GeForce RTX 3060 and Radeon RX 6600 XT; so no Radeon RX 6600). The older GeForce RTX 2060 and Radeon RX 5600 XT both delivered around 50 fps on average under these conditions.
1440p/Ultra at over 60fps on average requires at least a GeForce RTX 3070 Ti or Radeon RX 6700 XT.
The GeForce RTX 3090 and Radeon RX 6900 XT are the only ones that offer an average of over 60 IPS at UHD/Ultra resolution on 8 proven references. However, it’s possible that the GeForce RTX 3080 Ti and Radeon RX 6800 XT, which weren’t tested here, can keep them with some small perks.
Feel free to take a tour Tom Hardware United States to consult the entire file. Our colleague measured the effect of each setting on performance significantly.
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